Tomorrow, and Tomorrow, and Tomorrow : A novel

Tomorrow, and Tomorrow, and Tomorrow : A novel

Gabrielle Zevin

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Hardcover  | 416 pages

In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

"This sweeping, gorgeously written novel … charts the beauty, tenacity, and fragility of human love and creativity…. One of the best books I've ever read." —John Green



On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.
 
These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts.
 
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.

 

Staff pick by Adriana: 

 

Tomorrow, and Tomorrow, and Tomorrow is a beautifully written, intricately imagined exploration of what it means to connect and the possibility of infinite rebirth through video games. We follow childhood best friends, Sam and Sadie, as they grow together and come apart, often in love but ever lovers. As they become creative partners in the video game design industry, we navigate themes of identity, disability, grief, failure and most importantly, what it means to love and be loved.